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Starmade logic clock
Starmade logic clock










Starmade logic clock code#

Necessary element for code locks and other multi-conditional systems.Ī chain block that sends the On-signal when any of the logic blocks linked to it is On-state. Necessary element for clocks and more complex chains.Ī chain block that sends the On-signal only when all logic blocks linked to it also are in On-state. On-signal will turn it Off, and vice versa. A basic memory circuit.Ī chain block that receives a state signal and sends the opposite state, effectively reversing the signal. Only changes its state when it receives an "On" signal.

starmade logic clock starmade logic clock

These blocks are designed to execute more complex logic signals.Ī chain block. Allows players to trigger logic circuits between ships/stations/docked entities. It's capable of sending a logic signal from one entity to another entity. It allows players to trigger logic signals directly from their hot bar.Īn Input block. Designed to be used exclusively in ship's flight mode. Pulses a signal for 0.5 seconds before returning to its normal state.Īn Input block. A necessary component for an Area system functioning.Īn Input block. which can be switched manually or through other logic outputs, and can also be used as a non-delay signal transmitter. These logic blocks are mainly used to turn on/off other logic blocks or systems.Īn Input block. Like factories, logic blocks render connection beams, thus consideration for the placement of logic chains is advised. When one or another logic block receives the On-signal, it will emit a blue light. Logic Blocks are placed like regular blocks and work specifically on the entity they're placed upon. Unless delay signal block is used, all consecutive state changes are performed instantly through a single phase. While simple doors or lights can be switched manually, logic state of weapons and factories is changed through their User Interface, but can still be changed directly through Logic Blocks.Ĭhange of logic states through Logic Blocks has a preset phase of half a second (500 milliseconds), thus it's the fastest rate at which states can be changed without player's direct actions. In both situations, logic and other active blocks do not instantly consider the signal state when linked to, thus a single state change might be required to align it properly (Ex: Light block will not turn Off when Off-signal source is linked to it, and will require a signal source to turn On/Off one time while linked). Most active blocks initiate in Off state, while factories and light blocks are active upon placement.

starmade logic clock

In order to transmit a signal, every block in the logic chain must be linked to one or multiple blocks that would receive that signal further in the chain. When activated through logic signal, weapons, docking blocks and "burst"-effects trigger only once, but other switchable types of blocks remain in the signal state as long as the given signal persists. Conventionally it is done by direct interaction (using R key) or through the Ship's core, which dispense signals as player uses one or another module from a ship's hotbar. In order for block to switch its state, it requires to receive a logic signal opposite to it's current state. All active blocks can have one of two states, either On or Off, which represents binary logical statements of True and False, respectively.










Starmade logic clock